Since Maverick, gcc on Mac is not gcc anymore!Ĭonfigured with: -prefix=/Applications/Xcode.app/Contents/Developer//usr -with-gxx-include-dir=/usr/include/c++/4.2.1Īpple LLVM version 6.1.0 ( clang-602.0.49) (based on LLVM 3.6.0svn) So if I want to build my math library wrappers to work with Maya I must compile boost-python and my library with gcc 4.2.1 $ /Applications/Autodesk/maya2016/Maya.app/Contents/bin/mayapy On Mac however, the internal python has been compiled with gcc 4.2.1 On windows I have no problem at all as long as I compile everything (boost included) with msvc 10.0, and linking with the internal Maya's python library. I have a simple math library written in c++ ( ), with a porting to python through boost-python.
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